Digital systems can be undone. Real-world experiences can’t.

Digital systems can be undone. Real-world experiences can’t.

Digital systems can be undone. Real-world experiences can’t.

'No Undo Button'

'No Undo Button'

Digital systems condition us to expect recovery.

Undo. Retry. Refresh.

Real-world experiences don’t work that way.

When physical systems fail, people absorb the friction in real time.

Digital systems condition us to expect recovery.

Undo. Retry. Refresh.

Real-world experiences don’t work that way.

When physical systems fail, people absorb the friction in real time.

‘Next Customer’

‘Next Customer’

Before I had even finished packing my shopping,
the cashier had already started serving the next customer. Operationally, it made sense.

But experiences don’t end when systems decide they’re complete.

People carry the transition, the pressure, and the unfinished interaction with them.

Before I had even finished packing my shopping,
the cashier had already started serving the next customer. Operationally, it made sense.

But experiences don’t end when systems decide they’re complete.

People carry the transition, the pressure, and the unfinished interaction with them.

‘The System Assumes Presence’

‘The System Assumes Presence’

The instructions were clear.

Wait to be seated.

Wait for the waiter.

But there was nobody there.

Many real-world systems are designed around an ideal operational state — even when reality no longer matches it.

The instructions were clear.

Wait to be seated.

Wait for the waiter.

But there was nobody there.

Many real-world systems are designed around an ideal operational state — even when reality no longer matches it.