Institution

The Wellcome Collection

Discipline

Installation

Role

Experience Designer

Year

10/11/2021

Leaving a Digital Trace

Leaving a Digital Trace

Leaving a Digital Trace

An immersive participatory exhibit inspired by the Wellcome Collection's forest bathing room

An immersive participatory exhibit inspired by the Wellcome Collection's forest bathing room

Role

Experience Designer

Year

10/11/2021

Institution

The Wellcome Collection

Discipline

Installation

Leaving a Digital Trace

An immersive participatory exhibit inspired by the Wellcome Collection's forest bathing room

Project Overview

Project Overview

A multi-sensory installation exploring how moments of presence beyond the experience itself.

A multi-sensory installation exploring how moments of presence beyond the experience itself.

The Wellcome collection - 'Forest Bathing Room'

The Wellcome collection - 'Forest Bathing Room'

The Wellcome collection - 'Forest Bathing Room'

Problem

Problem

People experienced prolonged screen fatigue and sensory overload diminishing presence and quiet reflection.

People experienced prolonged screen fatigue and sensory overload diminishing presence and quiet reflection.

Design Question

Design Question

How might a physical environment offer a restorative, screen-free experience?

How might a physical environment offer a restorative, screen-free experience?

Goal

Goal

To create a calming, screen-free installation that encourages stillness, presence, and gentle connection.

To create a calming, screen-free installation that encourages stillness, presence, and gentle connection.

Constraints

Constraints

• No screens or overt digital interfaces
• Interaction must be optional and unobtrusive
• The quiet, contemplative atmosphere must be preserved

• No screens or overt digital interfaces

  • Interaction is optional and unobtrusive

  • Preserve a quiet, contemplative atmosphere

• No screens or overt digital interfaces

  • Interaction is optional and unobtrusive

  • Preserve a quiet, contemplative atmosphere

Concept

Concept

The concept enhances the multi-sensory qualities of the Forest Room while preserving its calm, screen-free atmosphere.
It explores subtle actions that allow visitors to acknowledge meaninful moments.

The concept enhances the multi-sensory qualities of the Forest Room while preserving its calm, screen-free atmosphere.
It explores subtle actions that allow visitors to acknowledge meaninful moments.

The concept enhances the multi-sensory qualities of the Forest Room while preserving its calm, screen-free atmosphere.
It explores subtle actions that allow visitors to acknowledge meaninful moments.

Constraints

• No screens or overt digital interfaces
• Interaction must be optional and unobtrusive
• The quiet, contemplative atmosphere must be preserved

Concept

The concept enhances the multi-sensory qualities of the Forest Room while preserving its calm, screen-free atmosphere.
It explores subtle actions that allow visitors to acknowledge meaninful moments.

User Journey Sketches

User Journey Sketches

These sketches represent a visitor’s journey through the Forest Bathing exhibit. The experience is designed to move from orientation to immersion with minimal instruction and maximum agency.

Pre-and Post-Experience Touchpoints

Pre-and Post-Experience Touchpoints

Before entering the installation, visitors receive brief guidelines via a physical kiosk. After leaving, they can continue the experience through a mobile app revisiting moments, capturing reflections and optionally sharing them.

Before entering the installation, visitors receive brief guidelines via a physical kiosk.

After leaving, they can continue the experience through a mobile app revisiting moments, capturing reflections and optionally sharing them.

Welcome

Welcome

Visitors are introduced to the Tranquility Experience and invited to opt in to taking a personal reflection home.

Visitors are introduced to the Tranquility Experience and invited to opt in to taking a personal reflection home.

Start experience

Start experience

A single action begins the experience, ensuring participation is deliberate before entering the space.

A single action begins the experience, ensuring participation is deliberate before entering the space.

Name & email

Name & email

Visitors enter their name and email to personalise the experience and receive a private post-visit link—no account or ongoing commitment required.

Visitors enter their name and email to personalise the experience and receive a private post-visit link—no account or ongoing commitment required.

Confirmation & clicker

Confirmation & clicker

A clicker number is assigned, linking the kiosk setup to moments of calm captured inside the installation.

A clicker number is assigned, linking the kiosk setup to moments of calm captured inside the installation.

Post-Experience Reflection App

Post-Experience Reflection App

The app extends the experience through reflection - allowing visitors to revisit moments and capture them in a personal way.

The app extends the experience through reflection - allowing visitors to revisit moments and capture them in a personal way.

Revisiting the experience

Revisiting the experience

Visitors can return to a quiet moment from the installation and reconnect with how it felt, without replaying the experience in full.

Visitors can return to a quiet moment from the installation and reconnect with how it felt, without replaying the experience in full.

Capturing a personal perspective

Capturing a personal perspective

Visitors are invited to write a short reflection, focusing on a moment that felt most calming or meaningful.

Visitors are invited to write a short reflection, focusing on a moment that felt most calming or meaningful.

Sharing and collective memory

Sharing and collective memory

Reflections can be shared with others, allowing visitors to explore different perspectives and recognise shared moments of presence.

Reflections can be shared with others, allowing visitors to explore different perspectives and recognise shared moments of presence.

Post-Experience Reflection App

Post-Experience Reflection App

A lightweight companion that allows visitors to revisit and reflect after leaving the installation.

A companion that allows visitors to revisit and reflect after leaving the installation.

A companion that allows visitors to revisit and reflect after leaving the installation.

Entry / Invitation

Entry / Invitation

Visitors receive a personal link inviting them to revisit their Tranquility experience.

Visitors receive a personal link inviting them to revisit their Tranquility experience.

Reflection

Reflection

Visitors revisit a moment and write a short personal reflection.

Visitors revisit a moment and write a short personal reflection.

Complete & share

Complete & share

Visitors complete their reflection and can choose to share it or continue exploring the exhibition.

Visitors complete their reflection and can choose to share it or continue exploring the exhibition.

Designing for quiet capture

Designing for quiet capture

Moments are captured through subtle, screen-free interactions embedded within the space—preserving immersion while enabling personal reflection.

Moments are captured through subtle, screen-free interactions embedded within the space—preserving immersion while enabling personal reflection.

3D visualisation of embedded capture points

Visual capture points

Visual capture points

Discreet cameras embedded in the space allow visitors to capture a still visual moment using a handheld clicker—without introducing screens or overt prompts.

Discreet cameras embedded in the space allow visitors to capture a still visual moment using a handheld clicker—without introducing screens or overt prompts.

Ambient sound capture

Ambient sound capture

Ambient sound capture

Directional speakers and microphones capture the ambient soundscape of the installation, preserving the atmosphere of the moment rather than a single focal interaction.

Directional speakers and microphones capture the ambient soundscape of the installation, preserving the atmosphere of the moment rather than a single focal interaction.

Non-recorded immersion

Non-recorded immersion

Some areas of the installation remain entirely non-recorded, offering visitors uninterrupted presence and reinforcing that capture is optional, not expected.

Some areas of the installation remain entirely non-recorded, offering visitors uninterrupted presence and reinforcing that capture is optional, not expected.

Reflection

Reflection

Designing Leaving a Digital Trace shifted my focus from interfaces to atmosphere and restraint. It reinforced how interaction can remain optional, with technology supporting presence rather than competing for attention. If developed further, I would explore how spatial design and capture thresholds shape behaviour over time.

Designing Leaving a Digital Trace shifted my focus from interfaces to atmosphere and restraint. It reinforced how interaction can remain optional, with technology supporting presence rather than competing for attention. If developed further, I would explore how spatial design and capture thresholds shape behaviour over time.