Institution

Spitalfields City Farm - London

Discipline

UX Design

Role

UX Designer/Researcher

Year

20/10/2022

Farm Co-Design

Farm Co-Design

Farm Co-Design

Designing a co-created experience to help visitors better understand animal behaviour

Designing a co-created experience to help visitors better understand animal behaviour

Role

UX Designer/Researcher

Year

20/10/2022

Institution

Spitalfields City Farm - London

Discipline

UX Design

Farm Co-Design

Designing a co-created experience to help visitors better understand animal behaviour

Co-Design Workshop with staff at Spitalfield City Farm in London

Co-Design Workshop with staff at Spitalfield City Farm in London

Project Overview

Project Overview

Designing for interaction between visitors and animals where direct communication isn't possible - prioritising animal wellbeing over engagement. Developed through co-design with staff at Spitalfields City Farm in London.

Designing for interaction with animals - prioritising animal wellbeing. Developed through co-design with staff at Spitalfields City Farm in London.

Designing for interaction with animals - prioritising animal wellbeing. Developed through co-design with staff at Spitalfields City Farm in London.

Problem

Problem

Visitors struggled to interpret animal behaviour. There was no clear guidance on how to engage safely and respectfully.

Visitors struggled to interpret animal behaviour.

There was no clear guidance on how to engage safely and respectfully.

Constraints

Constraints

• Low-tech, physical environment

• Interaction must be optional and non-disruptive

• Prioritise animal welfare over engagement

• Accessible to a wide range of visitors

• Low-tech, physical environment

• Interaction must be optional and non-disruptive

• Prioritise animal welfare over engagement

• Accessible to a wide range of visitors

Approach

Approach

Translated animal behaviour into “personas” to build understanding before arrival.

A survey and on-site QR code were used to gather visitor perspectives and validate assumptions.

Translated animal behaviour into “personas” to build understanding before arrival.

A survey and on-site QR code were used to gather visitor perspectives and validate assumptions.

QR code placed in-situ to capture real visitor feedback

QR code placed in-situ to capture real visitor feedback

Prompts and schedule of the day

Co-Design workshop schedule using the UX design process

Gathering animal persona data from farm staff

Prompts and schedule of the day

Co-Design workshop schedule using the UX design process

Gathering animal persona data from farm staff

Animal Personas

Animal Personas

Animal personas were created from the co-design workshop with farm staff to capture behaviour, needs, and sensitivies, informing how visitors are matched to animals.

Animal personas were created from the co-design workshop with farm staff to capture behaviour, needs, and sensitivies, informing how visitors are matched to animals.

Derek - The Donkey

Derek represents socially engaged but easily overstimulated animals, highlighting the need for calm, predictable interactions and respect for sensory sensitivity.

Derek represents socially engaged but easily overstimulated animals, highlighting the need for calm, predictable interactions and respect for sensory sensitivity.

Holmes - The Pig

Holmes reflects animals with strong routines and comfort-driven behaviour, emphasising the importance of timing, familiarity, and non-intrusive engagement.

Mustard — The Ferret

Mustard embodies curiosity and high energy, revealing opportunities for playful, exploratory interactions while still respecting boundaries and unpredictability.

Mustard — The Ferret

Mustard embodies curiosity and high energy, revealing opportunities for playful, exploratory interactions while still respecting boundaries and unpredictability.

Solution

Solution

Concept & Rationale

Designed a guided matching experience that pairs visitors with an animal based on personality and preferences, helping them understand behaviour, how to interact safely, and how to care for them - before booking a visit.

Designed a guided matching experience that pairs visitors with an animal based on personality and preferences, helping them understand behaviour, how to interact safely, and how to care for them - before booking a visit.

Design Principles

Design Principles

• Interaction is optional, not imposed

• Calm, non-disruptive experience

• Prioritise observation over interaction

• Build empathy through understanding behaviour

• Fit naturally within the farm environment

• Interaction is optional, not imposed

• Calm, non-disruptive experience

• Prioritise observation over interaction

• Build empathy through understanding behaviour

• Fit naturally within the farm environment

How it works

How it works

  1. Answer short questions about personality and preferences

  2. Get matched with an animal

  3. Learn about their behaviour, needs, and sensitivities

  4. Understand how to interact with and care for them

  5. Learn how to interact with them safely at the farm

  1. Answer short questions about personality and preferences

  2. Get matched with an animal

  3. Learn about their behaviour, needs, and sensitivities

  4. Understand how to interact with and care for them

  5. Learn how to interact with them safely at the farm

Matching flow

Matching flow

Sign-up and entry into the matching flow.

Sign-up and entry into the matching flow.

Sign-up and entry into the matching flow.

Question flow

Question flow

Users answer simple questions to determine their match.

Users answer simple questions to determine their match.

Users answer simple questions to determine their match.

Matching outcome

Users are paired with an animal persona, creating a personal point of connection.

Matching outcome

Matching outcome

Users are paired with an animal persona, creating a personal point of connection.

Users are paired with an animal persona, creating a personal point of connection.

Users are paired with an animal persona, creating a personal point of connection.

Profile & Animal Insights

The app reveals the matched animal and provides insights into its behaviour, needs, and ways to engage.

Profile & Animal Insights

Profile & Animal Insights

The app reveals the matched animal and provides insights into its behaviour, needs, and ways to engage.

The app reveals the matched animal and provides insights into its behaviour, needs, and ways to engage.

The app reveals the matched animal and provides insights into its behaviour, needs, and ways to engage.

Testing & Iteration

Wireframes were tested with farm staff to validate the concept and flow.

The experience was engaging, easy to follow, and aligned with educational goals. Feedback suggested adding sharing features and deeper content.

Testing & Iteration

Testing & Iteration

Wireframes were tested with farm staff to validate the concept and flow.

The experience was engaging, easy to follow, and aligned with educational goals. Feedback suggested adding sharing features and deeper content.

Tested with farm staff to validate the concept and flow. Feedback led to clearer guidance on interaction and care.

Wireframes were tested with farm staff to validate the concept and flow.

The experience was engaging, easy to follow, and aligned with educational goals. Feedback suggested adding sharing features and deeper content.

Product Walkthrough Video

A short walkthrough of the matching experience, from answering questions to receiving a personalised animal persona. Example shown: Derek the Donkey.

Product Walkthrough Video

A short walkthrough of the matching experience, from answering questions to receiving a personalised animal persona.

Example shown: Derek the Donkey.

Results & Impact

Results & Impact

  1. Made animal behaviour more understandable and relatable

  2. Reduced uncertainty around interaction

  3. Encouraged calmer, more respectful engagement

  4. Well received by farm staff as an educational tool

  1. Made animal behaviour more understandable and relatable

  2. Reduced uncertainty around interaction

  3. Encouraged calmer, respectful engagement

  4. Validated by farm staff as an educational tool

  1. Made animal behaviour more understandable and relatable

  2. Reduced uncertainty around interaction

  3. Encouraged calmer, more respectful engagement

  4. Well received by farm staff as an educational tool

Reflection

Co-design shaped the direction more than expected, revealing insights I wouldn’t have reached alone. The project also pushed me to design beyond human needs, balancing engagement with animal welfare. Given more time, I would further explore onboarding and sharing features.

Reflection

Reflection

Co-design shaped the outcome more than expected, revealing insights I wouldn’t have reached independently.

The project reinforced the importance of designing beyond human needs — balancing engagement with animal welfare. I will continue developing this tool for use in farms and educational facilities.

Co-design shaped the outcome more than expected, revealing insights I wouldn’t have reached independently.

The project reinforced the importance of designing beyond human needs — balancing engagement with animal welfare. I will continue developing this tool for use in farms and educational facilities.

Product Walkthrough Video

A short walkthrough of the matching experience, from answering questions to receiving a personalised animal persona. Example shown: Derek the Donkey.

Design Principles

• Interaction is optional, not imposed

• Calm, non-disruptive experience

• Prioritise observation over interaction

• Build empathy through understanding behaviour

• Fit naturally within the farm environment

How it works

  1. Answer short questions about personality and preferences

  2. Get matched with an animal

  3. Learn about their behaviour, needs, and sensitivities

  4. Understand how to interact with and care for them

  5. Learn how to interact with them safely at the farm

Solution

Concept & Rationale

Designed a guided matching experience that pairs visitors with an animal based on personality and preferences, helping them understand behaviour, how to interact safely, and how to care for them - before booking a visit.